So some time ago (three weeks ago, I think), I wrote about what I think is the best and worst RPGs of the past two years. If you haven’t read it, you might want to check it out. There, here you go.
Done? Great! Feel free to let me know your thoughts.
But why the focus on RPGs? Well, on top of the fact that I couldn’t possibly play all the games - across all genres - in the world, I also happen to love RPGs. I love narrative-driven games, and RPGs are mostly about that: stories. Since games in this genre are centered around making the player (me) act out a role (the hero, usually; I could be suffering from some undiagnosed messiah complex) in a fictional universe, much drama usually ensues. I love drama.
If I can only choose one, though, my favourite RPG - heck, my favourite game of all time - will be this decades-old game: Planescape: Torment.
Planescape: Torment stands head and shoulders above all the games I have ever played in my life. There has never been another title quite as unforgettable as Torment; it plunges players so deeply into its twisted, macabre world that decades after its release in 1995, people are still moved by it.
[Edit: Opps, turns out the game was released in 1999. My bad.]
While its graphics, by today’s standards, are rather dated and honestly a little grainy, the stories are timeless, and have yet to lose their lustre over the decades. At the heart of Torment is an immortal being known as The Nameless One, and the plot revolves around unravelling the mysteries of his past lives. The manner in which the game slowly reveals bits and pieces of his past, as well as his identity, was incredibly riveting. Even the universe the game is set in is just as intriguing, which is no surprise considering its Dungeons & Dragons roots. For instance, you can...help a pregnant alley give birth. Or annoy a deity by worshipping her a little too fervently.
Part of the game’s charm is how wonderfully multi-faceted its characters are. They have personalities, motivations and interests of their own, just like real people! Unlike the cardboard personalities of your companions in Fallout 4, your party members in Torment will not blindly worship the ground you walk on; they are just as likely to pledge their lives to you as they are to stab you in the back in a split second. You’ll never know what makes them tick until you really take the time to know them better.
Oh, and one of Torment’s most innovative features is your character’s inability to die. What I love is that for most games, death usually spells the end of the game, but in Torment, it is used as a narrative device. This makes the game such a breath of fresh air, even when compared to some of today’s most ground-breaking games.
And then come back and tell me how much you love Torment. Trust me, it’ll be worth it.
Kyun is a copywriter by day, aspiring musician by night, and gamer by midnight, impossibly early mornings, and when it’s time to actually go to bed. If you like what you read, feel free to say hi to her on Twitter. She also writes for Pixel Dynamo.